A downloadable tool

Buy Now$5.00 USD or more

Pathloom is a local-first progression mapper for designers who need to understand whether a player can actually reach every required goal.


Build a dependency map from quests, abilities, areas, items and milestones. Define multiple starts, goals, intentional endings, required or optional links, and AND/ANY prerequisite gates. Pathloom then explains structural problems in both a visual graph and an accessible text/table view.


WHAT IT CHECKS


• Missing prerequisite references

• Required dependency cycles

• Unreachable nodes and components

• Goals blocked from every declared start

• Accidental dead ends, while respecting intentional terminal nodes

• Empty ANY gates and invalid project structures


WHAT IT INCLUDES


• Add, edit, rename and safely remove nodes

• Reference propagation after ID changes

• Multiple starts, goals and intentional endings

• AND, ANY and optional dependency semantics

• Visual route graph plus searchable accessible inventory

• Lossless versioned JSON project backup

• Strict CSV import/export with documented fields

• Local revisions and browser persistence

• Three labelled sample projects: valid branching, intentional endings and deliberately broken


LOCAL-FIRST BY DESIGN


No account, API key, engine plugin or network request is required. Extract the ZIP and open index.html in a current desktop browser. The visual graph is a companion: every finding also appears in text and tables.


HONEST BOUNDARIES


Pathloom checks the dependency model you enter. It does not inspect a game build, certify platform compliance, generate quest content or prove that a route is fun. The supported limit is 250 nodes and 500 links per project.

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

scope-garden-quest-progression-mapper-v1.0.1.zip 26 kB

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